After two years of work, the new stable release of the free open-source flight simulator FlightGear is finally here: 2020.3! It replaces 2018.3 as our supported, stable version. There’s many updated aircraft, visual enhancements and a new default airport/region: Keflavík (BIKF) in Iceland.
As always there’s also internal improvements to the flight models and other simulation systems, bug-fixes, and performance improvements.
We’re going to take a proper tour around Iceland in another post, and detail some of the improved feature and aircraft over the next few months. The full change-log is available here. But we’d like to quickly share some highlights below.
To get started straight away, visit our download page.
Welcome to Iceland
Iceland is the world’s newest country, if you’re speaking geographically: a land of ice and fire. FlightGear models several volcanoes with multiple levels of activity: Eyjafjallajökull which disrupted aviation in 2010, Surtsey, and the brooding, powerful, Katla.
Keflavík International Airport (BIKF) is the featured airport for the release: due to its remote location in the north Atlantic, the long runways have been used by all kinds of aircraft over the years; especially as stop-over for early transatlantic services, but also patrolling military aircraft and transports.
Aircraft
- The A320 has been overhauled, with accurate simulation and display of the flight management systems.
- The C182 gained an excellent integration of the FG1000 glass-cockpit, as did the J3 Cub and the Diamond DA40. More aircraft installations are in development.
- The SEPCAT Jaguar GR.1, Bombardier Q400 and twenty more aircraft were added.
Feature highlights
There’s been many changes since the last release, but here’s a few particular interesting ones:
- FlightGear now simulates tides covering and uncovering shallow areas (littoral areas), like tidal flats (mudflats). You can see tides as the day progresses – there are two highs and two lows per day.
- Textures can be cached & compressed for faster loading and reduced memory use, giving better performance.
- Connection to the VATSIM network via SWIFT is officially supported.
- Better translation support, and handling of non-ASCII file names.
- Many view improvements, including a new Tower-AGL view.
Thanks for updates
Thanks guys.I really appreciate your great job..
Run this wonderful app since 2010,it’s really amazing now.
Will any AI elements be added to the simulator’s development? I am especially curious about Google’s new allowance of the use of various Google Maps API’s to be integrated into gaming, where it allows all of the google maps data and street view/3D to be used by gaming developers.
I would love to know if we’re going in that direction with Flightgear?
Thanks!
-T
Hi Tom, questions like this are best asked on our forums, we have some people working on using OpenStreetMap data for example, who might know more about this.
Really interresting… coudl you please give me links to this…